My guide to the Japanese menus and interfaces for Shanghai Wii from Sunsoft. Be sure to read my review!
Contents
Initial Menu
User ID; basic preferences
Name: 4 characters, kana or roman
Icon (choice of 10)
Option to use icon as pointer
2nd Menu
In clockwise order these are:
1. Single player Normal Mode
2. Single player Challenge Mode with leader boards
3. Multi-player modes
4. Preferences and Options
Single Player Normal Mode
Two Choices: progressive or one-off
Progressive game options
Board Sets: 1-6 in increasing difficulty. 12 boards each with four to unlock or 16 available per set.
BGM: seven choices, no preview
Tileset: six choices initially; unlockables up to 24.
One-Off game options
Difficulty: 1-3 stars
BGM as above
Tileset as above
Background: 10 choices initially; unlockables up to 64.
Boards: 1-22 initially; unlockables up to 104.
Cheats: Zero, 1, 3, 5 or unlimited.
Controls:
Rotation
Undo
Hint
Indicators:
Tiles Remaining
Level
Time Limit (bar)
In-game Pause/Exit menu:
Resume
Restart
Restart and Shuffle
Exit and Save
Exit without Saving (next start will result in prompt to load)
After Loss Menu:
Restart
Restart and Shuffle
Exit
Single player Challenge Mode with leader boards
1st Mode of 4, top left: Time Trials; high score lists for each difficulty mode and each board. Beat 5min. to get on the board.
——–
Difficulty: 1-3
BGM as above
Tileset as above
Background as above
Boards: 1-8
Controls:
Rotate
Undo
Hint
Indicators:
Tiles Remaining
Level
Time Elapsed
Try to clear the tiles in the least amount of time possible to get the best score.
2nd Mode of 4, top right: Get as many tiles cleared as possible in fixed number of cycles. Top score for level 30, 50, 100 recorded.
——–
Difficulty: 1-3
BGM as above
Tileset as above
Background as above
Controls:
Rotation
Add Tiles
Indicators:
Tiles Cleared
Clock
Level
Points
Small clock on the right side counts down approximately one minute. During that time on-screen tiles must be cleared; if not more blocks are added after clock counts down. If you get stuck click the button to cause the clock to go to the end and put more blocks on screen. Clock seems to count down four times in total. Object is to clear as many tiles as possible during this time. Special rainbow blocks appear which turn other tiles to gold; increasing points. Score tables indicate Level 30, 50 100 for scoring; unclear what advances level.
3rd mode of 4, lower left: Complete one pair of boards within the least time possible.
——–
Difficulty: 1-3
BGM as above
Tileset as above
Background as above
Choose Set (there are four pages of two sets each; each set has four boards for a total of 8 sets to choose from)
Controls:
Rotate
Undo
Hint
Swap Set
Indicators:
Tiles remaining
Level
Timer at bottom to count total time taken
Try to clear two boards in the least amount of time for the best record. If you get stumped; change boards. Must do two out of four to complete.
4th mode of four, lower right: Clear as many tiles as possible in 3min.
——–
Difficulty: 1-3
BGM as above
Tileset as above
Background as above
Controls:
Rotate
Shuffle/redeal
Indicators:
Tiles Cleared
Clock
Timer at bottom to count down from 3min.
Remove as many pairs as possible. Clock expiration results in a new board being placed on the table (approximately 30sec. each rotation) if you don’t clear it first. The reshuffle/redeal button can be used in the event no pairs can be cleared. Play stops when the 3min. timer runs out.
5th menu option is High Scores table with a separate button for each high score mode and an option to exit.
Multi-Player Modes
Five menu options as with single-player alternate modes. The fifth option is also a leaderboard as with the single-player alternate modes.
Every multi-player game allows for a choice of 1-4 players which can be a mix of real and CPU players and the option to have everyone for themselves or two teams of two each. The screen with these choices is presented after choosing a game mode. Once team or individual play is chosen a button on the bottom of the screen is pressed to start the game.
1st mode of four, upper left: Try to clear your board before everyone else!
——–
CPU Difficulty
BGM
Tileset
Choice of 8 boards
Controls:
Undo
Hint
2nd mode of four, upper right: Most tiles cleared wins; like 1st mode without borders separating player boards so pairs can be made from any of the boards on the screen. Tiles continue to appear on screen until time limit expires.
——–
Number of Minutes (1-3)
CPU Difficulty
BGM
Tileset
Indicators:
Timer Countdown
3rd mode of four, lower left: Clear two pairs before anyone else. Same as alternate single-player mode. Player’s boards are separated.
——–
CPU Difficulty
BGM
Tileset
Set (choice of 8)
Controls:
Undo
Hint
Board Swap
4th mode of four, lower right: Battle mode. Conditions Unknown. All players can access all boards; each player has a separate time limit for clearing pairs. Pressing 1 button allows for use of special powers.
——–
CPU Difficulty
Set (choice of 8)
BGM
Tileset
Indicators:
Timebars for each player.